TABLETOP ROLE-PLAYING GAME

WALKING IN FIRE

Coming Soon from Cinevore Games!

A surrealistic murder mystery RPG, Walking in Fire brings the uncanny valley of cult TV shows like Twin Peaks and True Detective to the gaming table for three to six players.

This narrative-forward game will see players building and investigating a mysterious, isolated town of their own creation haunted by not only a recent murder, but also by The Red Realm, which hosts bizarre supernatural forces lurking right beneath the inhabitants’ noses.

Protect your Aspects, the core tenets your character lives byor break them and forge new ones as the town changes youand work together to uncover the truth.

The GM, in the role of the Seer, will guide the players through the mysteries, keeping track of both the Grey Track (unrest among the town’s human inhabitants) and the Red Track (supernatural forces). If either grows too high, the players experience some blowback from their investigations.

FEATURES

  • GM-Friendly mystery solving system

  • Integrates Forged in the Dark, the fan-favorite d6 system

  • Cooperative Map Building

  • Exploration of Dark Themes

  • 6 Different Playbooks, including The Outcast, The Conduit and The Agent, each with 2 styles of play

  • Base Game includes three sample towns as Quick-Start options


THE DESIGNERS

Steven Pope is a game designer and creator. Projects include QUEERZ!, The Lost Entitlements , and Exalted 3E.

Emmett Furey is a writer, game creator and narrative director. Projects include the VAST (TTRPG), Enter the Lodge, and Outbreak: Undead..

The Game Designers (L-R): Steven Pope, Emmett Furey
(Steven Pope Photo by KP Upadhyayula)

WANT TO try it out?

Sound cool? Want to play a game yourself? Join our mailing list, and we’ll connect with you when we’re running a game in your area.

WANT TO RUN A GAME?

The game is in beta-tests. We are seeking game masters who want to take on the role of the Seer and run Walking in Fire in their own gaming circles.

WANT TO PARTNER?

As this game is currently in playtests, we’re in the early stages of reaching out to publishing partners. Curious if this game fits into your publishing slate? Get in touch!

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