TABLETOP ROLE-PLAYING GAME

PARALLAX

Coming Soon from Cinevore Games!

In the year 2342, humanity has endured devastating wars, been overrun by corporations, and left Earth behind to explore the nearest star systems, reaching a new and strange precipice of human evolution. But when the corps find a new inhospitable world, they simply gene-splice their citizens to match the planet’s environment, regardless the consequences.

As Terrans reach out farther than we ever have before, we now risk losing touch with everything that makes us human. But then, which is more important: holding onto your humanity, or living your best life? Or are you one of those cocky few who thinks you can have it all?

Welcome to the colonized worlds. Also known as the universe of Parallax .

How It Works

Welcome to Parallax, the spacefaring roleplaying biopunk adventure, based on the world of the Parallax novels by Lauren Cipollo and Matt Conant.

In Parallax, players build characters who are trying to survive and perhaps even thrive in a system that opposes them from the start. How do you take down the corps that own you when you literally have to keep paying them rent?

Character creation begins with selecting one of twelve unique Variants. Are you a Core Terran, seeking your next cybernetic? Perhaps a Sparker, engineered to live in outer space? Or maybe a Tender, non-sentient customer service robots rewarded when they service their Three Rules. Maybe you want to play a Cygnan, space druids spliced to harvest mechanical energy and feed it back to organic life.

Next, select your Occupation. Peacekeepers are the police and the military combined. Maybe you’re one of the good ones, maybe you’re not. Routers work for corps too, hacking rival corporations for credits and secrets… until they’re caught, tossed off-grid and disavowed. Or maybe you’re a Drifter, and you’re used to being off-grid.

Your corporation (or lack thereof) will determine a lot about you. Your corp isn’t just who you work for. They’re your landlord, your medical provider, your insurance company, transit, communications, entertainment, all in one! Oh, and your lawyer, if you need one. But you don’t need that. Choose with Munitions Nanotech (MiNT) for first looks at the new weaponry, or the Wheel Banking Corp for the best interest rate on that debt you’ve racked up. Or like most, go with Terran Systems, where Every Day You Live, You Win ™.

Dice rolls work in a unique system that emphasize ,  characterization and enhances the world of resource scarcity. Every roll involves 2 dice, a Skill Die, taken from your inherent attributes, and a Tool Die, representing your available resources. These dice range from d4 to d12. A combined 7 or higher will get you at least some of what you want.

Your Reputation affects nearly every social roll. So you can do all the charm and espionage you want, but if your corporate Rep drops too low, you’ll find your ID doesn’t get you through that off-planet security checkpoint anymore. So keep your friends and your enemies close.

INSPIRATION

Based on the bestselling trilogy of sci-fi novels by Matt Conant & Lauren Cipollo. Parallax blends concepts of Isaac Asimov, Larry Niven, William Gibson, and Philip K. Dick, with a few organic splashes of our own.




FEATURES

  • A unique spacefaring biopunk universe to get lost in, based on the interplay of human, organic splices and cybernetic beings.

  • Run dangerous missions for your corp, run all the corps into the ground, or anything in between.

  • 12 Variants of Humanity: Play as a Core Terran, an A.I., a mix of the two, or a wide variety of organic splices. Take flight as a Skyfe, transfer mechanical energy to organics as a Cygnan, or breathe water as easily as air as a Mayiy.

  • 12 Occupations Including Entertainer, Peacekeeper, Router, Envoy, Drifter, and Technician.

  • Unique mechanics system based on our favorite parts of games like Blades in the Dark, The Quiet Year, Daggerheart, and Powered by the Apocalypse.

  • Rolls are made with one Skill die (your inherent abilities) and one Tool die (your access to resources). Each die ranges from d4 to d12. 7-9 is a Mixed Success, so prepare for a complication. But 16+? That’s an Astronomical Success. The GM better be ready to hear your plan.

  • Fast and dangerous—quick combat and hacking systems keep story moving.

  • Sample adventure, as well as a Quick-Build Guide to create your own adventures, included in the core rulebook.


MEET THE DESIGNERS

The lead designers of Parallax the TTRPG are also the writers of the best-selling novels. Lauren and Matt designed Parallax as a TTRPG originally, until an offer of publication meant the creation of a trilogy of novels instead.

Now, with an even richer world to explore (and the founding of Cinevore Games in the interim), the team decided it was time to return to where it all began..

With additional designers Steven Pope (Queerz!) and Jenni Powelll ( LonelyGirl15, The Guild), the world has never been in better hands.

Lead Game Designers: Lauren Cipollo & Matt Conant
(Master Chief is sadly not a designer)

WANT TO try it out?

Join our mailing list, or join our Discord, and be the first to interact with the rulebook in progress, and maybe even join an online playtest.

WANT TO RUN A GAME?

Love RPGs? We want your feedback! We’re seeking game masters to take on the role of GM and to take a crack at running Parallax in their own gaming circles!

WANT TO PARTNER?

The first draft and quick-start of this game is nearly complete! We’ll then be seeking publishing partners for this project. Want to know more? Get in touch!

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